International audienceWith the increasing demand in virtual reality applications and games, the need to understand how users perceive their virtual representation (avatar) is becoming more and more important. In particular, with the potential of virtual reality to alter and control avatars in different ways, the user representation in the virtual world does not always necessarily match the user body structure. In this context, this paper explores how users would accept as their own a six-digit realistic virtual hand. By measuring participants' senses of ownership (i.e., the impression that the virtual hand is actually our own hand) and agency (i.e., the impression to be able to control the actions of the virtual hand), we somehow evaluate t...